Making monstering seen as a bonus |
Making monstering seen as a bonus |
Sep 29 2017, 08:03 AM
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#1
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Heldsman Group: Members Posts: 946 Joined: 23-November 07 From: Coulsdon Member No.: 55 |
Given the still almost weekly call out for monsters and aware that your event could always fail to run or not run at the last minute what could be done to make monstering and specifically booking in advance more appealing?
Is the non standard system strong enough still to maybe only allow YP to be purchased with a spend of MP's (which means you have to earn them!) Just trying to throw ideas at a never resolved issue with Labyrinthe that is more and more making other systems more appealing. Tim |
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Sep 29 2017, 08:17 AM
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#2
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Militiaman Group: Members Posts: 387 Joined: 24-November 16 Member No.: 5,060 |
Given the still almost weekly call out for monsters and aware that your event could always fail to run or not run at the last minute what could be done to make monstering and specifically booking in advance more appealing? Is the non standard system strong enough still to maybe only allow YP to be purchased with a spend of MP's (which means you have to earn them!) Just trying to throw ideas at a never resolved issue with Labyrinthe that is more and more making other systems more appealing. Tim I think the benefits from monstering are fine, you get credits, you can put points on a character and you can make items. I don't think there is much more you could offer. However, perhaps the answer lies in accessibility, the system may seem complicated to those that are new to the game, especially with dungeons beyond say a thousand points. That's why I like the lower end, it's smoother to run, the maths are easier and you don't get swamped with minus this that, fraction this and that, or feel that you are missing knowledge of parts of the system due to experience. I monstered a high level dungeon recently, and as much as I tried to memorise the stats of an encounter, it just boiled down to some monsters die quicker, some monsters throw a few spells about, etc. Not to say that the vast depth of classes, points and skills are of detriment to Labyrinthe, quite the opposite. What is it you find that other systems offer that Labyrinthe does not? I think due to the fact that most players of the game are experienced, the low end of the system does not appeal to them, as many seek to gain higher point thresholds and push to legendary status. Personally, I enjoyed starting at level 1 and making my way to 8th. Before in the 80's / 90's, to receive a green post-8th card was hard-earned and a great reward. People point out that playing a wizard for example is boring on a low, due to low amounts of power. There's nothing stopping a ref giving you those power points back. Roleplay should be of priority, otherwise you enter MMO land. I think starting at 4th / 8th, guild specials, theme days and myths are generally catered to the committed and long-time players of the system. That could perhaps close doors to some. I'm sure others with more experience have more knowledge on the matter. It took a while after my return to get into the 'swing' of things. There's no reason for Labyrinthe not to flourish with regards to numbers. Cheers, - Nick. -------------------- Nick.
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