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Pure Priests, what do you use? - Labyrinthe Forum
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> Pure Priests, what do you use?
FlorenceWarren
post May 19 2015, 08:49 AM
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Hey Guys,

Just been looking at some points apps for Charlie and was wondering what other people use in regards to damage reduction / evasive type abilities?

I know about Spirit Form and Spirit Shift, but is there anything else I should be looking at?

Thanks in advance for any advice,

Flo smile.gif


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"That is not dead which can eternal lie and with strange aeons even death may die." - H.P Lovecraft

Florence
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Taris - Anti-Elf Causing priest.
Vex - Ratfolk Scout.
Rye - Elysian Pure Priest.
Fester - Ratfolk "Warrior" Assassin.
Charlie - Ratfolk Healing Priest - RIP.
Bean - Human Blademaster.
Josephine Flashblade - *That* Noble Monk...
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Sizel
post May 19 2015, 08:55 AM
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Salmon Leaps
Halt
Repel Evil/Undead
Passive Heal

Are all useful.

Mostly though teamwork: If your warriors are letting you get hit that means a lot less healing for them...
_
Pete
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dnsmantra
post May 19 2015, 09:02 AM
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Definitely jumps/salmon leaps - super useful, no verbal, cheap. Some others outside of what Pete's suggested:

6th Sense - to be aware when people are shifting past/behind you.
Path Wizard for Repulsion, Water Cannon or similar.
Getting some A/C from somewhere (e.g. bless, buying a few pts of dac/monster pt item of pac/dac).
m/c Spirit Warrior and buy some ELOL's + monster pt life item (having ~80 life helps a lot compared to 39).
Step to Armoured Priest
A "battle healer" m/c based around combat healing which lets you wear some armour, gives you some combat wary, enh distancing when healing behind people or the like could help too.
A one liner to be able to cast spirit shift with no verbal for +X spirits or by burning your bless or as innates or something.

It all depends how much you want to rely on you own skills/luck and how many pts you want to spend on staying alive vs doing stuff. Lots of options though.

Huw
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Archevol
post May 19 2015, 09:15 AM
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QUOTE(FlorenceWarren @ May 19 2015, 09:49 AM) *
Hey Guys,

Just been looking at some points apps for Charlie and was wondering what other people use in regards to damage reduction / evasive type abilities?

I know about Spirit Form and Spirit Shift, but is there anything else I should be looking at?

Thanks in advance for any advice,

Flo smile.gif


Survivability is your absolute priority. Who heals the healer?

Prioritise a Bless at the start of each dungeon! Most important use of your spirits all day!

Invest in DAC, spirit shift if you don't have it, and jumps. Spirit forms are slow to cast, so more situational. Also, get Defensive Technique and distancing when you reach that point, so you can wave a long pole frantically in front of you to block bodyguard fails, and reduce the damage from unarmed combat types by 6pts.


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Currently playing:
Archevol - Baronial Hermit Priest - 1,200pts
Corvidius - Goodly Human Pure Priest - 500 pts
Hansel - Ivory Drave Cavalier - 100pts (turning front-line warriors into pin-ups once more)
Tally Badgloom - Neutral Goblin potion vendor - 2,200 pts (kittens wouldn't melt in his mouth)
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BBB
post May 19 2015, 09:36 AM
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Suriving as a Pure Priest is a mix of common sense, carefulness, some choice ablities (already mentioned) and also importantly being aware of your surroundings, as well as a bit of luck!

In melee, hiding right behind a big warrior, and healing them works pretty well!

Keeping an eye out for enemy casters and not getting in range of them when you are not healing.

Don't wander too far away from the party when there are assassins around.

BBB


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OxMatt
post May 19 2015, 09:40 AM
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Walk Throughs from Multi-racing angel or something similar are not to be sniffed at in emergencies....

Matt
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Onasuma
post May 19 2015, 10:22 AM
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Angel shift is better than spirit shift! The shorter verbal is well worth the extra spirit.

Pete Long
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Ryan
post May 19 2015, 10:27 AM
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If this is a Shaehan Pure Priest (I have heard you mention that before) then you have all the tools to get to 1500 already just be cautious and aware.

4 spirits angel shift and a passive heal will get you everywhere although as others have said never go wrong with a salmon leap or two.

If you devote to the healing tree and buy it up a few times you can cast healing and still have flexible power left for interesting things (and of course more spirit shift!)
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MattJ
post May 19 2015, 10:28 AM
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Defensive Technique for a parrying stick, embody minor angel for a no verbal spirit form/walk thru walls.

Spirit/Angelic Shift has saved me on numerous occasions.

Matt
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Jasper
post May 19 2015, 10:35 AM
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Spirit Warrior, Spirit Warrior, Spirit Warrior.


J


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fatteacher
post May 19 2015, 10:37 AM
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QUOTE(Ryan @ May 19 2015, 11:27 AM) *
If this is a Shaehan Pure Priest (I have heard you mention that before) then you have all the tools to get to 1500 already just be cautious and aware.

4 spirits angel shift and a passive heal will get you everywhere although as others have said never go wrong with a salmon leap or two.

If you devote to the healing tree and buy it up a few times you can cast healing and still have flexible power left for interesting things (and of course more spirit shift!)

Plus learn/carry the verbals for 'Haven' too


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Ginkgo Panama - Kensai/Warrior Priest - 4.9k
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DanM
post May 19 2015, 11:24 AM
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Buy an innate bless and +2 DAC, get a MP item of +1PAC +1DAC
AC 6 makes a massive difference



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JasonE
post May 19 2015, 11:43 AM
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Befriend - has been good and saved me a few times but it is based on resistance levels
M/c to have base life as Ogre
Talisman (yellow paper) (or priest charm dependant on background) for AC

find a nice little corner (or just crash in the middle of the passageway) and sleep for the adventure


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ethuil
post May 19 2015, 11:56 AM
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Your biggest survivability as a Shaehan priest comes from your passive heal and angel shift. But at the moment you've probably not got a lot in the way of life - and because your passive heal goes off as soon as a location breaks, you're "losing" a lot of the healing from it: if you've only got 15 to a location, it'll frequently go off when you're only down 15 life because you've taken a stray blow.

If you get your life up in some way, like by going Spirit Warrior or even Spiritual Healer (which ups your base to 47 IIRC) then you will not only be tougher but you'll effectively get more out of your passive heal. This kept me alive as Penny up until about 5k - only at that point did I feel the need to get some other ways of dealing with things (I chose to multiclass Wayfinder for walk through walls and other scouty things).

Having a war cry and jumps also helps; you won't get hit by effects as much as the people at the front but it's nice to be able to deal with the ghoul that breaks through the line, and jumps are has been mentioned massively underrated as a survivability option.


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MattJ
post May 19 2015, 12:17 PM
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Oh...befriend as Jason said. It's a real life saver. Also, Jason's slightly off...it isn't level based which is why it's so good. Very few monsters are immune to befriend (unless they're spiritless).
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dhurrell
post May 19 2015, 12:30 PM
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I'd add combat wary whilst actively combat healing, and if it doesn't limit the future options you want to take then go fully active neuronic. Neuromastery air and earth for passwall are good friends

Dave
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Fionamullin
post May 20 2015, 07:20 AM
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For me main thing is paying attention and running/shifting/jumping away from on coming monsters not past them (so they don't get a free blow).


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miles
post May 20 2015, 07:40 AM
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QUOTE(Fionamullin @ May 20 2015, 08:20 AM) *
For me main thing is paying attention and running/shifting/jumping away from on coming monsters not past them (so they don't get a free blow).



I agree with Fi, your best defense in the early stages is awareness of what is going on around you, it will save you many many times, then spiritual healer MC gets you life extra spirits etc and is a good start as a healer.



Miles


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Apply rule 7 and don't overthink it.
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FlorenceWarren
post May 20 2015, 02:37 PM
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Wow! Literally overwhelmed with the amount of responses here, lol.

Will definitely be looking at getting salmon leaps and some innates later on, also multiclassing to get some more tblp smile.gif

I do try and pay attention to what's going on around me, but I'm finding my ADHD and tendency to "zone out" is being hugely detrimental at the moment, which sucks. This is why I tend to focus more on fixing screw ups, than preventing them.

All of the posts on here have been really brilliant and given me some really awesome ideas of where to go from here,

Massive thanks to everyone who got back to me on this, I really appreciate it! smile.gif

Flo


--------------------
"That is not dead which can eternal lie and with strange aeons even death may die." - H.P Lovecraft

Florence
----------
Taris - Anti-Elf Causing priest.
Vex - Ratfolk Scout.
Rye - Elysian Pure Priest.
Fester - Ratfolk "Warrior" Assassin.
Charlie - Ratfolk Healing Priest - RIP.
Bean - Human Blademaster.
Josephine Flashblade - *That* Noble Monk...
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Estarriol
post Jun 2 2015, 01:56 PM
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Late to the party, but a couple of comments.

As Fi said, situational awareness is the single most important factor for survival as a combat healer. Everything else people have said above is extremely relevant but amount to tools to react to/deal with those threats, and will not keep someone with low situational awareness alive forever. As a side note, I think combat healers can be one of the more challenging classes to play, which is a good thing as they also can be boring otherwise.

What I'd suggest doing building an awareness and a process of thinking about the various categories of threat you will likely meet and how you deal with those threats now, and then how you can develop (as a player with tactics, and as a character with abilities) to deal with your biggest gaps.

E.g. You will need to deal with shifting/evasive low-damage threats (e.g. elementals, shifting undead) and shifting/evasive burst-damage threats (assassins) at some point. These seem similar, but the ways you deal with them have significant differences - at low levels AC 6 makes a huge difference, but doesn't stop the Quins and more from the shadows you'll end up facing (where a tactic of going back-to-back or ideally into the centre of the party, and having passive heals, traitors shield and immunity to backstab help much more). Both of these are not the same as how you deal with ranged magical damage (various options involving life, miracles and pathing, and tactically hanging back from the front line) or a wave monster reaching you first (where having a stick and a shift works wonders).

You won't be able to do this perfectly, by the way, but you should keep learning and evolving after each adventure. For example, all the decent life/walk thru/walk on/shift/passive heal options didn't stop the last time my healer died from a very tall (Pete Walls), smart monster with large reach and high burst damage (I think it was Nine) reaching over the warrior line and hitting my chest a couple of times. But after that I adjusted with a couple of sheets of yellow paper focussing on mid-ranged healing options (healing through a staff), reactive burst healing and burst damage capping (justice of the kings), and decided I had neglected AC and damage reductions. Ideally I would have worked that out in advance, but luckily you have more lives than a cat to work with. Keep analysing, learning and evolving, and use the helpful forum here as a sounding board for your ideas.
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